Projects

A selection of my work in game development, 3D graphics, and modding.

22 projects

Vietcong scripting · 12 Aug 2020

Vietcong: Hell in the Jungle

An example of a more advanced singleplayer mission script I wrote for Vietcong. This mission was created as part of the fan-made add-on Hell in the Jungle, in collaboration with modder Melber, the main author of the add-on. The level is based on the original Hanging Bridge level from the Fist Alpha expansion pack, but the mission progression is original and played from the perspective of Vietcong soldiers. I implemented the entire mission script, including dialogue sequences and gameplay logic, while Melber was responsible for the level itself.

Vietcong scripting · 15 May 2020

Seek mode

A custom multiplayer game mode script I originally wrote for a Vietcong jump map Cave_Jump created by Die. Authors of jump maps traditionally include secret rooms in their maps that players explore and discover. This mode builds on that concept by introducing a dedicated system for tracking which rooms each player has already found. Each secret room can be claimed by capturing a flag, and the mode tracks player progress throughout the map. The total number of rooms is visible to everyone, and players can see each other’s progress and compare how far they have gotten.

Vietcong map · 18 Dec 2017

MYRSEX

This map features a distinctive visual style, achieved through edge highlighting and 8-bit-like textures. Player skins were also modified to solid yellow and blue, which reinforces both visual clarity and stylistic consistency. The core layout is not original, largely based on and partially adapted from the unofficial Complex map from Vietcong 2. However, the placement of obstacles and the overall artistic direction are my own. The map is primarily designed for CTF and ATG modes.

Vietcong map · 22 Dec 2016

Depot

This map is essentially a port of the well-known Depot map from Vietcong 2, so I don’t take much creative credit for its design. My main contribution was adapting it to Vietcong 1, including thoughtful placement of the available weapons. At the time of release, the map was quite popular and offered fast-paced gameplay (especially in DM), keeping players constantly engaged. There are several ports of this map for Vietcong 1, but I believe this version is the most faithful and best preserves the original gameplay pacing. It’s a map I enjoy playing to this day.

Vietcong map · 6 Nov 2015

Limerick

One of my early maps, loosely inspired by the Irish city of Limerick, which I was particularly interested in at the time. The goal was to capture the feel of a fight taking place in the streets of a small town with an adjacent park. The geometry is very simple, essentially a layout of straight streets. At that stage, I wasn’t creating my own 3D models yet, so the level was built using external 3D assets and textured box-based structures of varying sizes. But It was definitely a step forward toward creating my original creations.

Vietcong map · 22 Oct 2015

HalongForBetterPlaying

This was my very first published Vietcong map. It’s not a groundbreaking piece but rather a simple extension of the original Halong Port map, adding access to mountains that were previously unreachable using elevated platforms. The environment design is worse than basic, as this was my first project. For me, the project is mainly a nostalgic milestone. During its development, I managed to bring four of my closest classmates into the game. We initially played the map locally over LAN, and I iterated on it based on their playtesting feedback, eventually reaching version 11. Their support motivated me to set up my first public server, where I released the map. This experience taught me the importance of playtesting before release, as well as continuing to update a project afterward when friction points appear. The map was primarily designed for DM mode. As of 2026, the map can still occasionally be spotted on some active servers.