Skip to main content

Cryogenesis


A first-person rail shooter currently in the prototyping stage, developed as part of the Game Development course at Masaryk University in a team of three together with Mikuláš Šťastný, Adam Renčo. The initial prototype was co-developed also with Jo Hyorim.

The game is set in an alternative 1990s setting with sci-fi elements, where the player fights monsters infected by a cryogenic parasite. The atmosphere focuses on cold, darkness, and confined spaces, with a sense of isolation. The player progresses through a scientific facility and eventually attempts to destroy the ice core that empowers the hostile creatures.

Game demo

The project originally started as a four-week prototype and was later expanded over the course of one semester. I was primarily responsible for implementing the camera system, including the event scheduling system that drives gameplay events along the camera path. I also led most of the art direction, with a primary focus on level design and environment art, including 3D modeling of environments and props, as well as texture authoring.



The video below showcases a demo level developed in Unity over the course of one semester. Compared to the original prototype, the visual direction evolved toward a different – yet still retro – aesthetic, with a blend of modern lighting and high-fidelity visual effects.

Game demo developed in Unity over one semester

Environment art

A selection of environment art created for the project.


Game prototype


The video below shows a prototype developed in Unity over the course of four weeks, featuring core gameplay mechanics and simple custom visuals, which aim to evoke a retro, PS1-style aesthetic.

Game prototype developed in Unity over four weeks