Video game · 2026

Cryogenesis

A first-person rail shooter developed as part of the Game Development course at Masaryk University in a team of three together with Mikuláš Šťastný and Adam Renčo. The initial prototype was also co-developed with Jo Hyorim.

The game is set deep within a classified underground research facility overrun by a cryogenic parasite. You play as a maintenance worker fighting through infected creatures and former co-workers to survive.

My contribution

  • Camera and gameplay events I implemented the camera system and the event scheduling system that drives gameplay events along the camera path.
  • Art direction and environments I led most of the art direction and level design. I modeled and textured all 3D assets, including the level environments, except the zombie enemy. I used AI-generated textures as a starting point, then manually refined them, adjusted their colors, added details, and reduced their resolution to match the game’s retro aesthetic.

Finished game

Screenshots and gameplay footage from the finished game.

The video below showcases the finished game, featuring a substantially expanded version of the original level.

Gameplay footage from the finished game

Environment art

A selection of environment art created for the project.

Game demo

The video below showcases a demo level developed in Unity over the course of one semester. Compared to the original prototype, the visual direction evolved toward a different – yet still retro – aesthetic, with a blend of modern lighting and high-fidelity visual effects.

Game demo developed in Unity over one semester

Game prototype

The project originally started as a four-week prototype and was later expanded over the course of one semester.

The video below shows a prototype developed in Unity over the course of four weeks, featuring core gameplay mechanics and simple custom visuals, which aim to evoke a retro, PS1-style aesthetic.

Game prototype developed in Unity over four weeks