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Lutsip LS3D Editor


A custom level editor for Hidden & Dangerous 2, powered by my own C# OpenGL-based 3D engine, developed as part of my high school capstone project.

The project required an in-depth analysis and partial reimplementation of the original game engine, as no official modding tools or documentation were available. Over the course of a year, I reverse engineered most relevant file formats and built an editor for creating and complete editing of game levels.

While some tools already existed, they lacked a 3D view and supported only a limited subset of features, making it effectively impossible to create new levels or significantly modify existing ones. The editor significantly improves the modding workflow, allowing creators to design levels in a more intuitive and efficient way. Its release marked a new era for Hidden & Dangerous 2 modding.

Technical insight

Working on Lutsip provided practical experience with real-time rendering techniques used in older game engines, such as the LS3D Engine.

The project involved implementing and understanding core concepts such as:

  • Scene graph
  • Gouraud/Phong shading
  • View frustum culling
  • Sector/portal/occluder occlusion culling
  • Uniform spatial grids for collision detection
  • Lightmapping
  • Morph target animation

Many modern rendering systems still rely on these techniques, often in evolved forms.

Key features

  • Full scene editing (models, lights, sounds, particle effects and other objects)
  • Assigning 25+ actor types (characters, vehicles and other interactive objects)
  • AI navigation waypoint grid editing
  • Colliders creation
  • Special graphics effects configuration (animated water, volumetric lighting, vegetation, etc.)
  • Characters’ inventory editing
  • Animation path editing (for cameras/aircrafts)

Tech stack

  • C#
  • OpenGL – real-time rendering
  • OpenTK – OpenGL bindings for C#
  • Windows Forms – UI with mostly custom-drawn components using GDI+