MYRSEX
This map features a distinctive visual style, achieved through edge highlighting and 8-bit-like textures. Player skins were also modified to solid yellow and blue, which reinforces both visual clarity and stylistic consistency.
The core layout is not original, largely based on and partially adapted from the unofficial Complex map from Vietcong 2. However, the placement of obstacles and the overall artistic direction are my own.
The map is primarily designed for CTF and ATG modes.