Course project · 2026
3D model – Scarusa
A 3D model based on my concept, created as the final project for the 3D Character Modeling course at Masaryk University.
Results
Character design
Scarusa is a strong, independent survivor with a bold tomboy personality. Inspired by Medusa from Greek mythology, she is reimagined as a tough wanderer adapted to a dangerous world. Despite her monstrous appearance, the design retains elements of femininity and sexuality.
Process
Modeling and texturing
- Modeling The character was first sculpted and then manually retopologized.
- Normal maps I baked the normal maps from the high-poly model in Substance Painter. The exception is the snake-skin normal map for the lower body, which was generated using ChatGPT.
- Albedo textures I hand-painted the albedo textures in Blender.
Topology
Facial topology and snake head meshes.